![]() ![]() Maya LT’s Graph Editor workflow has been polished based on customer feedback – the curve selection and move interaction is adjusted to be like the Classic Graph Editor’s workflow autoframe has been improved and fine-tuned non-weighted curves are the default curve type on creation multiple tangents on selected keys can now easily be moved at once without having to select each tangent. Time editor Clips can now be looped progressively, so that cycles project forward. Get better control over offsetting of clips with Maya LT’s Modern Time Editor featuring a new workflow for defining custom root(s) for relocator objects allowing for better control in world space. Flooding is now available for most brushes allowing for quick adjustments across the entire mesh. Sculpting your game assets in Maya LT 2020 is improved with support for topological symmetry, support for vector displacement map based stamping capable of generating complex shapes with undercuts like ears or mushrooms. Perform hard surface and technical modelling tasks more efficiently with performance improvements in Booleans tools, and a new circularize tool that creates flattened disc surfaces on any mesh. Maya LT 2020 introduces a new intelligent stacking features and the ability to automatically distribute UVs so game developers can get their UV work done quicker. ![]() Maya LT 2020 features a revamped UV editor that simplifies the UI and introduces new UV features and simplified workflows. Modeling, animation, workflows have seen significant improvements that not only help artists work quicker but also help make character creation more enjoyable. ![]() With several UV improvements and exciting new modeling tool updates, Autodesk® Maya LT 2020 helps game developers work faster than ever before. ![]()
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